Tools I built
Desktop apps, plugins and web tools, most of them made to remove a step from my own motion and design workflow.
I build tools when a workflow annoys me enough. Some of them turned into products other people use.
- Discipline
- Interfaces and products
- Client
- Personal projects
- Year
- 2025 to 2026
- Role
- Design, Development
- Tools
- TypeScript, Rust, Python, ExtendScript
- Arayashiki
- Desktop editor and simulator for Roblox Jujutsu Shenanigans movesets. Tauri, Preact, plus a CLI and MCP server for AI agents.
- Ferrite
- A broadcast graphics engine in Rust. A web-style element tree and stylesheet, rendered by a real-time WebGPU engine for OBS and vMix.
- LOML
- One asset search panel inside Photoshop, Illustrator, After Effects and Premiere Pro. Search, preview and import from over 1,300 sources.
- Wooctrl
- A Blender add-on with Roblox Studio navigation, a command palette, and an After Effects mode for people who animate in both.
- Woogi Tools
- Small single-purpose web utilities with a bit of personality. Everything runs in the browser and works offline.
Thought process
- 01
Notice the annoying step
Most of these started as a step I repeated too often: searching for assets, rebuilding overlays, moving between apps.
- 02
Design it like a product
Even small tools get a clear layout, good defaults and motion that explains what changed.
- 03
Share what works
When a tool helped me, I cleaned it up so other people could use it too.